Hey there Spacekats!
We are trying to decide if we should include Steam Trading Cards with our PC launch - so we would love your feedback!!
Hey there Spacekats!
We are trying to decide if we should include Steam Trading Cards with our PC launch - so we would love your feedback!!
So for the last several months, we’ve been hard at work on the Revolution 60 PC Port. This is Natalie here, GSX’s administrator, checking in with some great news!
We’re finally closing in on the final “to-do’s” for getting the game shipped. We’ve taken the time over the last year to really do everything we possibly could with your criticism and feedback. We’ve adjusted the costumes for our characters, revamped our animations and made some other really great changes that we can’t wait to show you.
Here are some new images showcasing some of these changes:




We heard some feedback that people were worried we had stopped working, or that the project had stalled out. I assure you We Have Not!
We’re in the process of wrapping up our final videos, testing the typing mechanic, and then we’re off to playtesting!
In fact, WE HAVE SOME NEWS!
We have narrowed down our release date to…..
We’ll be in touch with more updates over the next few weeks as we finalize our details, and get ready to hit that big red “Launch” button.
We know you’ve been patient, and we appreciate each and every one of you who have stood by Revolution 60 and the Giant Spacekat team over the last year, with our tribulations and our triumphs. We can’t wait to share the finished product with you, and we promise, it’s worth the wait.
-The Giant Spacekat Team
If you have a question about the launch, or are a member of the press, please reach out to us at press (at) giantspacekat.com so that we can get connected prior to launch.
*This Press Release has been updated by Giant Spacekat CEO Brianna Wu, to better address concerns and criticisms voiced after reviewing our original press release on this matter*
When Giant Spacekat was founded 4 years ago, speaking out on women in tech was the last thing on my mind. But, as I started working in games - I saw things here that I felt compelled to speak out against. In the last 5 months, this has led to unprecedented harassment by Gamergate.
Sadly, specific violent threats from Gamergate have threatened all we’ve accomplished as a studio. What started as contempt towards the inclusive Giant Spacekat ideals, has over time become a near constant barrage of unwarranted hatred, harassment, and threats.
Chances are, if you’re reading this blog, you know what a nightmare the last four months have been for me and my team.
GSX has continually attempted to get support from law enforcement with prosecuting the individuals behind explicit and detailed death threats. I’ve had 46 sent to me in the last 5 months. They often target me by name. The most frightening ones say who, what, where, why and when I will be murdered.
Despite the credibility of those threats, and despite attempts by one of these criminals to follow through on his violent threats, very little has been accomplished by law enforcement towards the goal of apprehending these criminals.
This brings us to PAX East.
I’ve have very difficult conversations with my husband about standing up to Gamergate, despite the death threats. We don’t have children, and we feel strongly enough about this issue to accept this risk. Our lives are our own, this is our choice.
I cannot and will not make that choice for the people I work with.
After talking to them, I made the decision to prioritize the safety of Giant Spacekat’s employees. Specifically, we have chosen to withdraw our presence from the Pax East 2015 Expo Hall, due to a concern that in a crowd of such a volume expected at Pax, the safety of our team can not be guaranteed.
Working a PAX show floor means interacting with thousands of strangers a day for three days. Given that two of our most serious threats have come right here in Massachusetts, that threat is something I must take seriously as a leader. In addition to threats of violence, my team is frightened of being harassed by Gamergate supporters.
We had a conversation as a team, and they voted. They do not feel comfortable with this. As their leader, I heard that and I’m going to respect it.
One of the things I struggle with every year in attending PAX East is writing a check to Penny Arcade. Mike Krahulik said himself that he is a bully, and I agree with that statement. The reason GSX has continued to attend PAX has specifically been because the Enforcers and PAX staff are awesome.
That said, I have personally been frustrated in trying to communicate with PAX about our security concerns. I called them on three occasions trying to talk to them about security concerns, and did not have my calls returned. I was able to attend both Arisia and Boskone, events taking place at the hotel next to PAX, with the help of their security teams. I’d hoped to come to a similar arrangement with PAX East.
PAX is a big event, and I’m certain it was not a conscious decision on their part to ignore us. After posting our decision to withdraw, PAX East did get in touch with me, and attending in 2016 will be a different story. I think the PAX Enforcers are awesome, and I think it’s a safe event in general for people.
But it doesn’t feel safe to us.
I’d love to show you guys Revolution 60 PC at PAX East. But, I’m not going to make my team feel unsafe just to get a few more eyeballs on my game. My team comes first, period.
I’ll still be taking press meetings at Pax East 2015 as best as I can. Those meetings can be set up or requested through our press email address: press@giantspacekat.com
I made a professional commitment to participate in PAX East panels and I will follow through on those commitments.
I think it speaks very poorly to the state of videogames when threats and harassment preclude a team of women from showing their work at one of the industry’s most important events.
Giant Spacekat has been extremely thrilled and overwhelmed by the positive response received on our recent Steam Greenlight campaign for Revolution 60. We were blown away when it was officially Greenlit in just 48 hours.
Unfortunately, with all this great news came an onslaught of negativity and personal attacks from users within the Steam Community. Over the past week we have worked diligently with the Steam moderator team to ensure that the discussion forums and comment threads on our Revolution 60 Greenlight page were of a positive and constructive nature, to no avail. When it became clear that the discussion pages were not being used in accordance with Steam’s Community Guidelines, we reached out to the moderator team again, were advised to take the visible community page down, for the time being. We have elected to do so, with a heavy heart, to enable us to focus on moving forward with the PC release of Revolution 60, and be better prepared for potential abuse of the game’s forum sections upon release, with support from Steam.
Of note, we were able to garner some fantastic constructive criticism about Revolution 60’s PC version. We have taken this feedback to heart, and are actively working on things like enhanced visual effects/lighting, and body image and costume concerns regarding our main characters. We will be actively collecting similar constructive feedback as we move into Beta testing of the game, when the time comes, and are grateful to those who have given it thus far. (Keep an eye out for future press releases on these topics!)
Once again we thank everyone for their support with our Steam Greenlight campaign, and for your understanding in this matter. We look forward to launching the PC version through Steam in the near future!